Video Games
Video games are a fairly new thing of mine, but I have making all of the aspects that make a video game for many years now, it's just that I finally started putting them all together in the Unreal Engine!
I am using the Blueprint system for all of the functionality, I do write software using C# and I *could* write game functionality in C++ in the Unreal Engine, but after playing with their Blueprint visual scripting, I don't think I will ever look back - it's very cool and if you've ever wanted to make a game you should really check out the Unreal Engine!
You can check out some of my work over at the City of Titans site - most of the character creator work is mine (I am "GeeksGoneBad" over there) :) https://cityoftitans.com/
Game Development Portfolio
- Details
- Category: Video Games
- Published: Thursday, 14 January 2021 20:29
- Written by Jamie Cunningham
- Hits: 3382
Here are a list of videos that I've had some work showcased in - below each video I will describe what my role was that's being showcased - This email address is being protected from spambots. You need JavaScript enabled to view it.
- My YouTube Playlist for Unreal Engine Development lessons - LINK
- I am responsible for all of the content in my Youtube videos
GAMES I MADE OR WORKED ON
Colony | |
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Gameplay Links - LINK and LINK and LINK Link to game on Steam - Colony Link to game on IndieDB - Colony ![]() Colony is a game I made as a solo developer and released to Steam. I did everything for the game, made all assets and all functionality was done through Blueprints. |
City of Titans | |
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Costume Creator ("Dresser") The costume creator work I've done involved extensive Blueprint scripting as well as creating and working with structs, datatables, functions, external function libraries, UMG, and tons of material work. The video also shows the radial menu UMG component I created that populates it's entries based off of many datatables of costume parts and costume part locations. I did not create all of the UI assets, only the radial menu, but I wired them through blueprints to be able to drive the Dresser component. Link to example video - Link |
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Building Generator I did not create the mudular assets, only the interface and system to assemble them into a unique building. Link to example video - LINK |
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Various other systems
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GAME JAM GAMES
Matter of State | |
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Link to gameplay video Team of 5 Game Jam Entry. |
Wispper | |
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Link to gameplay video Link to Itch.IO page Team of 3 Game Jam Entry. This was a game we made for the Houdini Game Jam - done in Unreal Engine Blueprints. I created the character and most of the assets and FX in Houdini. |
Through Darkness | |
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Link to gameplay video |
Notable Systems I've developed
In no particular order - here's a list of some things I've developed I thought worth noting
Lock, Key, and Door system
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Procedural Docks This is now available on the Unreal Marketplace as well. |
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Unreal Engine C++ Project Renamer This is available for free on GumRoad |
My Garage Workshop
All of my CNC and Electronics prototyping stuff has been growing on the My Garage Workshop website for many years now, I will be continuing to post over there as well as here! :)
http://www.mygarageworkshop.com/
Youtube Channel
Started a new YouTube Channel - Check it out HERE